What We're About

wirejunkie has been providing solutions that work since 1998. We are chronic geeks and techno toy junkies. Honestly, we just can't help ourselves. We can't resist a new challenge, dare to go where no others have gone before, and probably need our heads examined. Just a wee bit. Because of these tendencies we have done all kinds of things and are always up for more. Bring it on.

The driving force behind wirejunkie is provided by its two founders.

Tim Serong

Technical Maestro and International Man of Mystery

Tim is an autodidact who has been messing around with technology since he was given an electronics kit as a young child. This acquisition was soon followed by a DREAM 6800, on which he wrote his first program when he was ten years old. Being more interested in computing than sitting in class, Tim left school at age fifteen to take up his first IT position, and has been employed in that same field ever since.

In 1998, in a fit of independence and after several years of working for other people, Tim founded wirejunkie in order to pursue a greater variety of work, in particular web site and mobile application development. This resulted in the creation of Leonardo, the first comprehensive vector imaging application for Palm OS®.

Along the way Tim has worked for industry leaders, such as Silicon Graphics, where he learned and led teams of developers and acquired his management expertise. He has worked for startups, such as Conceiva, where he architected the download engine for DownloadStudio, an award-winning internet download manager application. And he has worked for consultancies, like Cyber IT Solutions, where he deployed Linux-based file, web and email server systems.

Nowadays Tim spends most of his time developing open source distributed storage technology for SUSE.

Morgan Leigh

Creative Genius and Boundary Pusher

Morgan has had an eclectic career which has revolved around words and making things look good. Heavy early exposure to cars and car people put Morgan on the road to an automotive engineering apprenticeship. Sadly an unfortunate high speed encounter with a service station necessitated a new, less physical, occupation. After a week with a shiny new 286, she hated it. But it had a strange hold over her and called her back to it with a siren song.

Next training in multimedia development was embarked upon and to expand her imaging skills she undertook photographic instruction, and worked for some time in that industry, watching it go digital. She doesn't miss the chemicals a bit.

A chronic student, Morgan attended Monash University and obtained a Bachelor of Arts, with a double major in Religion and Theology and Behavioural Science, and then a first class, combined Honours degree in Religion and Theology and Sociology. Her scholarly thirst unabated, Morgan went on to a PhD, and recently completed her doctorate in the school of Social Sciences at The University of Tasmania, studying the ontological status of virtual and game worlds. Her thesis, "Virtually Real: being in cyberspace" was released under a Creative Commons license, because open publishing is the only hope for the dysfunctional world of academic publishing, and can be downloaded for free from the UTAS Open Repository at "Virtually Real: being in cyberspace"

Building communities, both literally and figuratively, in virtual worlds has allowed Morgan to utilise her diverse talents and produce engaging and entertaining, instructional multimedia. Her expertise has allowed wirejunkie to provide good looking, content rich, interactive, educational solutions for a wide range of applications.


We do our utmost to ensure that all sites we develop conform to accepted standards, such as those defined by the World Wide Web Consortium, and are useable with any web browser.

Also, we're realistic about copyright. Most of the content on this site is available under the Creative Commons Attribution Noncommercial Share Alike License - just look for the CC-BY-NC-SA icon at the bottom of the page. We want people to read what we have to say, so we're happy for you to copy and adapt the content we publish; just remember to mention us in return, and give others the same freedoms we're giving you. If you need to use anything here for commercial purposes, please contact us and we'll be able to sort something out.