We developed content for this island in the virtual world Second Life as a teaching resource for Dr. Helen Farley at the University Queensland. The purpose of the project was to teach undergraduate students about religion by providing them access to a number of religious buildings which they would not have access to otherwise. Teaching was effected by means of role play. This necessitated interactive content.
Some outcomes of this project were published in this paper - Farley, Helen and Jones, Janice K. and Murphy, Angela (2012) Teaching first-year studies in religion students in Second Life: UQ religion bazaar In: ASCILITE 2010: 27th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education: Curriculum, Technology and Transformation for an Unknown Future, 5-8 Dec 2010, Sydney, Australia.
The process of developing content for such a simulation begins with extensive consultation with the academics in order to ascertain the teaching outcomes they wish to achieve or test. This is followed by defining exact specifications for each piece of content. Next, individual activities are designed to achieve or test each learning outcome. Once the content has been developed we must teach the academics how to use all the features of the content and then support them while they in turn instruct the participants in its use.
Religion Bazaar was an island which featured religious buildings from a number of religious traditions. It had an ancient Greek temple, a stone circle, a zen temple, a freemasonic lodge, an anglican cathedral, a hindu temple, a mosque, a synagogue and an ancient egyptian temple. All but the last of these were developed by another developer. We developed the ancient egyptian temple.
One of our developers, Dr. Leigh, was also involved in the teaching and research component of Religion Bazaar. At the time of this project she was a postgraduate student under Dr. Farley's supervision. The machinima to the left describes the entire project.
We were commissioned to build an exact simulation of the Red Chapel of Hatshepsut, also known as the Chapelle Rouge. The Red Chapel is a barque shrine which was originally constructed in the reign of the eighteenth dynasty female pharaoh Hatshepsut, who ruled from 1479 to 1458 BCE. A barque shrine is a special temple which hold the god's barque shrine. Ancient Edyptian theology said that the gods traveled across the sky, and through the underworld, on sacred barques. Temples housed miniature representation of these barques, on which were ornate shrines which held miniature statues of the god.
The Red Chapel was demolished in antiquity and its parts reused as fill in the walls of a later temple. Subsequently, when this later temple fell into ruins over time, archeologists discovered the stones of the Red Chapel inside the walls. The chapel was then reassembled. It is presumed that the Red Chapel was originally constructed in the central court of the temple of Amun at Karnak.
For Religion Bazaar we constructed the Red Chapel itself at 1:1 scale, an ancient Egyptian avatar with appropriate clothing and accoutrements including an exact reproduction of a censor for lustrating with incense, an exact reproduction of the barque shrine of Amun, which would have been housed inside the chapel and various pieces of ancient Egyptian furniture, including an exact reproduction of an ecclesiastical chair.